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They were done in a private developer build of 1.5.4 that Luigi has used for programming experiments.As the second entry into the franchise, Mega Man 2 took everything that made the first game great and improved upon it. Prior to Quick Man's implementation, Luigi posted a demonstration of his proof of concept of Quick Man and Super Arm in the Mega Man Maker Discord server.He is affected by gravity in this state, so if he is hit while jumping, he will drop down.
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Similarly to Mega Man 2, if he is hit with a weapon set as his immunity, he will stop in place for a few seconds before resuming his usual pattern. In 1.7.3, a small delay was added for when he runs into a wall to decrease his difficulty. After all three jumps, Quick Man will run towards the location of the player, and will repeat the pattern again. On the second jump, he will throw three Quick Boomerangs, which will home in on the player a few seconds after being shot.
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Quick Man has a pattern that involves three jumps of varying heights. Wily's Revenge, trying to stop Mega Man from reaching Enker. He later comes back with four other MM2 robots in Mega Man: Dr. His data combat is later reused by Doc Robot in Mega Man 3. He challenged Mega Man in his den full of Quick Lasers and tried to outmatch him, but failed miserably. Wily to outmatch Mega Man in speed, but due to oversight he is only robot that can be damaged to Time stopper. He is very agile and confuses the player with his quick attacks and movement, and shoots his signature weapon, Quick Boomerang at player.īuilt by Dr. Jumps three times, lobs three Quick Boomerangs, then runs forward and repeats.ĭWN-012 Quick Man is one of the 8 Robot Masters from Mega Man 2 that is featured in Mega Man Maker since the 1.7.0 update.
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Artwork of Quick Man from Rockman Complete Works
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